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PlayroomHow it works

Lifecycle

Playrooms have a simple lifecycle: create/play, stop, start, and delete. Stopping a playroom keeps its storage but scales down compute to zero, while starting it again reuses the same storage. Deleting a playroom removes all its resources.

Playroom overview

A stopped ephemeral playroom loses its data on restart, and its SSH host key changes, so a stop/start invalidates the pinned known_hosts entry.

create / play

  • make a new playroom.

stop

  • scale to 0. Storage is kept; you stop paying for compute.

start

  • scale back to 1, reusing the same storage.

delete

  • remove the playroom and all its resources.
create / play


 ┌─────────┐    stop     ┌────────────────────────┐
 │ running │ ──────────► │ stopped (storage kept) │
 │         │ ◄────────── │                        │
 └─────────┘    start    └────────────────────────┘
      │                            │
      └──────────┬─────────────────┘

           delete (removes the playroom and all its resources)

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